// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#ifndef ___ANTS_ADVENTURE_GAME_ENGINE___
#define ___ANTS_ADVENTURE_GAME_ENGINE___

#ifdef _WINDOWS
#include <atlbase.h>
#include <atltrace.h>
#undef GetCommandLine
#ifdef NDEBUG
#define ASSERT(a) ATLASSERT(a)
#else
#define ASSERT(a) ATLASSERT(a)
#endif
#else
#define ASSERT(a) Q_ASSERT(a)
#endif

#define NOTR(rawText) rawText
#ifdef NDEBUG
#define CONNECT(a,b,c,d,e) QObject::connect(a,b,c,d,e)//AC/13/05/08 in release mode, a failed connection doesn't assert: it logs and traces
#else
#define CONNECT(a,b,c,d,e) QObject::connect(a,b,c,d,e); //15/02/08 in debug, a failed connection just asserts
#endif

#ifdef NDEBUG
#define ADEBUG(a) 
#else
#define ADEBUG(a) a
#endif


#include <math.h>
#include <assert.h>

//stl
#include <vector>
#include <string>
#include <memory>
#include <QMap>
#include <list>

//Qt
#include <QObject>
#include <QString>
#include <QImage>
#include <QImage>
#include <QMap>
#include <QMultiMap>
#include <QStringList>
#include <QDir>
#include <QTimer>
#include <QMutex>
#include <QSize>
#include <QThread>
#include <QWaitCondition>
#include <QPainter>
#include <QTimerEvent>
#include <QPointer>
#include <QMutex>
#include <QWaitCondition>
#include <QCursor>
#include <QGraphicsScene>
#include <QGraphicsView>
#include <QEvent>
#include <QKeyEvent>
#include <QDir>
#include <QMenu>
#include <QFileDialog>
#include <QTime>
#include <QApplication>
#include <QMessageBox>

#include "Log.h" //for log intellisense everywhere
#define FOLDERSONLY QDir::Dirs|QDir::NoDotAndDotDot



QImage GenerateZBufferRepresentation(QImage image, int i);//lives in XMainWindow



#endif


